Rise of Legends Patch Notes – Reinforcement & Slayer Update
🛠️ Reinforcement System Reworked The Reinforcement System has been further adjusted and rebalanced. Success rates are now based on each item’s maximum reinforcement level. A normal failed attempt reduces the reinforcement level by only one level. The item destruction chance remains at 0% up to and including +9. Starting at +10, destruction chances increase progressively. New destruction rates: +10: 5% +11: 10% +12: 15% +13: 20% +14: 25% +15: 30% +16: 4
🛠️ Reinforcement System Reworked
The Reinforcement System has been further adjusted and rebalanced.
- Success rates are now based on each item’s maximum reinforcement level.
- A normal failed attempt reduces the reinforcement level by only one level.
- The item destruction chance remains at 0% up to and including +9.
- Starting at +10, destruction chances increase progressively.
New destruction rates:
- +10: 5%
- +11: 10%
- +12: 15%
- +13: 20%
- +14: 25%
- +15: 30%
- +16: 40%
New damage and defense bonuses per reinforcement level:
- +1 to +3: +2
- +4 to +7: +3
- +8 to +11: +4
- +12 to +16: +5
⚔️ Slayer – Splash Attack
- Fixed the class detection issue affecting Slayer.
- The passive skill Piercing Tooth is now correctly recognized for critical splash attacks on Slayer.
- The existing splash radius and damage scaling remain unchanged.
🌍 Rise of Legends Continues to Evolve
With this update, we have further rebalanced the Reinforcement System while also implementing an important Slayer fix.
More adjustments and improvements will follow in upcoming updates.
Thank you for your continued support and feedback.
See you in Chantra! ⚔️
Rise of Legends Team