Rise of Legends – Patch Notes Fixes 2
Today, we worked on a wide range of improvements and bug fixes across several game systems. Our main focus was server stability, the Auction House, Chantra Shop, Unique Refining, drop rates, and PvP. Server Performance & Stability Optimized monster spawn processing to reduce prolonged server delays. Resource-intensive spawn operations are now distributed across multiple processing steps. Improved internal diagnostics to reduce unnecessary waiting times. Investigated recurr
Ice, Lightning, Poison & Chaotic Frontier
Ordinary Normal and Rare weapon and armor drops have been removed from monster loot in:
Ice World
Lightning World
Poison World
All Chaotic Frontier areas
The following remain unchanged:
Unique and Excellent drops
Unique accessories
Realm equipment
Materials, quest items, and event items
All other drop percentages
This change is intended to reduce unnecessary ground loot and prevent inventories from filling up too quickly.
Siege War – PvP
Adjusted player-targeting permissions for CTRL + Skill during active sieges.
Offensive skills are intended to work directly against enemy players without requiring a normal attack first.
Members of the same guild remain protected.
Gates, throne, eyes, and other siege mechanics remain unchanged.
Level Announcements
Added global level-up announcements starting at Level 130.
Announcements use the existing notification banner.
Skills & Tooltips
Improved incorrect or misleading skill descriptions.
Corrected terminology related to Block, Movement Speed, Attack Speed, and other skill attributes.
Ethereal Refreshment (Sorcerer): Adjusted HP/MP recovery processing so the effect no longer depends on an additional client packet.