Rise of Legends – Patch Notes 1.0.264
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PATCH NOTES

Rise of Legends – Patch Notes 1.0.264

Adventurers of Chantra, more improvements have arrived! Over the past two days, we've been working on game stability, monster respawns, combat mechanics, drops, and quality-of-life improvements. ✨ New Features & Improvements 🌍 Multilanguage System (Beta): Added the foundation for 12 supported languages. More translations and text improvements are coming. 🧪 Potion Stacks: Potions can now stack up to 9,999 per inventory slot. 🔒 Item Lock: Items can be protected using Ctrl + C

Adventurers of Chantra, more improvements have arrived! Over the past two days, we've been working on game stability, monster respawns, combat mechanics, drops, and quality-of-life improvements.

✨ New Features & Improvements

  • 🌍 Multilanguage System (Beta): Added the foundation for 12 supported languages. More translations and text improvements are coming.

  • 🧪 Potion Stacks: Potions can now stack up to 9,999 per inventory slot.

  • 🔒 Item Lock: Items can be protected using Ctrl + Click to prevent accidental selling.

  • ⚔️ Party PvP: Improved party protection logic to prevent unintended PvP penalties.

  • 🎁 Drop Settings: Separated Unique and Realm armor drop settings for independent configuration.

  • ⚡ Lightning Farm: Adjusted access restrictions and drop settings.

  • 📜 Quest Rewards: Fixed incorrect additional rewards, including Heart of Scion and Heart of Ashtal, and adjusted unintended multiple reward quantities.

🔧 Combat, Loot & Balancing

  • Limited excessive random armor bonuses to a maximum of 12%.

  • Improved offensive AoE skill handling to prevent unintended interruption of normal attacks.

  • Adjusted ground loot lifetime to 120 seconds.

  • Improved Lightning Farm drops so regular loot remains available alongside special rewards such as the Lightning Forge Chest.

  • Additional farming and respawn adjustments.

🏰 Improvements

  • ✅ Heaven's Hell: Regular monsters now reliably respawn after 30 seconds.

  • ✅ Bloodline of Life: Regular monsters now reliably respawn after 30 seconds.

  • ✅ Dungeon Spawn Fix: Corrected the actual monster spawn groups. Both 30-second dungeon respawns have been successfully verified in-game.

  • ⚔️ Infinite Hunt / Battleground: Adjusted spawn handling so normal Battleground monsters are not blocked while Infinite Hunt runs on a separate map.

  • 🛠️ Client Stability: Added additional crash protection and diagnostic improvements.

🔍 Still Being Worked On

  • Further investigation of occasional client crashes, especially while moving or teleporting.

  • Additional fixes for the Angelic Might self-buff.

  • Continuing full translations for the Multilanguage System.

  • Further testing of combat adjustments and other respawn changes.

Note: Both dungeon respawn fixes have been confirmed in-game. Other recent changes remain under testing and may receive further adjustments.

Thank you to our community for your bug reports, testing, and feedback! ❤️

Rise of Legends Team