Rise of Legends – Patch Notes 1.0.264
Adventurers of Chantra, more improvements have arrived! Over the past two days, we've been working on game stability, monster respawns, combat mechanics, drops, and quality-of-life improvements. ✨ New Features & Improvements 🌍 Multilanguage System (Beta): Added the foundation for 12 supported languages. More translations and text improvements are coming. 🧪 Potion Stacks: Potions can now stack up to 9,999 per inventory slot. 🔒 Item Lock: Items can be protected using Ctrl + C
Adventurers of Chantra, more improvements have arrived! Over the past two days, we've been working on game stability, monster respawns, combat mechanics, drops, and quality-of-life improvements.
✨ New Features & Improvements
🌍 Multilanguage System (Beta): Added the foundation for 12 supported languages. More translations and text improvements are coming.
🧪 Potion Stacks: Potions can now stack up to 9,999 per inventory slot.
🔒 Item Lock: Items can be protected using Ctrl + Click to prevent accidental selling.
⚔️ Party PvP: Improved party protection logic to prevent unintended PvP penalties.
🎁 Drop Settings: Separated Unique and Realm armor drop settings for independent configuration.
⚡ Lightning Farm: Adjusted access restrictions and drop settings.
📜 Quest Rewards: Fixed incorrect additional rewards, including Heart of Scion and Heart of Ashtal, and adjusted unintended multiple reward quantities.
🔧 Combat, Loot & Balancing
Limited excessive random armor bonuses to a maximum of 12%.
Improved offensive AoE skill handling to prevent unintended interruption of normal attacks.
Adjusted ground loot lifetime to 120 seconds.
Improved Lightning Farm drops so regular loot remains available alongside special rewards such as the Lightning Forge Chest.
Additional farming and respawn adjustments.
🏰 Improvements
✅ Heaven's Hell: Regular monsters now reliably respawn after 30 seconds.
✅ Bloodline of Life: Regular monsters now reliably respawn after 30 seconds.
✅ Dungeon Spawn Fix: Corrected the actual monster spawn groups. Both 30-second dungeon respawns have been successfully verified in-game.
⚔️ Infinite Hunt / Battleground: Adjusted spawn handling so normal Battleground monsters are not blocked while Infinite Hunt runs on a separate map.
🛠️ Client Stability: Added additional crash protection and diagnostic improvements.
🔍 Still Being Worked On
Further investigation of occasional client crashes, especially while moving or teleporting.
Additional fixes for the Angelic Might self-buff.
Continuing full translations for the Multilanguage System.
Further testing of combat adjustments and other respawn changes.
Note: Both dungeon respawn fixes have been confirmed in-game. Other recent changes remain under testing and may receive further adjustments.
Thank you to our community for your bug reports, testing, and feedback! ❤️
Rise of Legends Team