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Rise of Legends – Patch Notes 1.0.251
🔒 Item Lock & Inventory Added the new Item Lock System. Items can now be locked and unlocked directly from the inventory. Locked items are protected from accidental:NPC selling deletion ground dropping trading Auction/SalesBox transfer Mailbox transfer Item Lock status persists after relogging. Locked items are marked accordingly in their tooltip. Lock / Unlock has been moved to the former Expand Storage position. Expand Storage has been removed from the normal inventory. 💰
🔒 Item Lock & Inventory
- Added the new Item Lock System.
- Items can now be locked and unlocked directly from the inventory.
- Locked items are protected from accidental:
- NPC selling
- deletion
- ground dropping
- trading
- Auction/SalesBox transfer
- Mailbox transfer
- Item Lock status persists after relogging.
- Locked items are marked accordingly in their tooltip.
- Lock / Unlock has been moved to the former Expand Storage position.
- Expand Storage has been removed from the normal inventory.
💰 Sell All
- Added a new Sell All feature for NPC shops.
- Normal sellable inventory items can now be sold at once.
- Locked items are automatically skipped.
- Quest items and items without an NPC sell value remain untouched.
- Fixed an issue where non-stackable weapons and armor were incorrectly ignored by Sell All.
⚙️ Item Drop Settings
- Further improved and stabilized the new Item Drop Settings System.
- Individual settings are available for different item categories.
- Ground item names can be hidden for selected categories.
- Multiple categories can be selected at the same time.
- Ground item models can be hidden separately.
- Custom RGB colors can be configured for ground item names.
- Added custom Affix text support.
- Maximum Affix length increased to 30 characters.
- Saving Drop Settings has been stabilized.
- Selected categories now remain synchronized after saving.
- Multi-selection states and selected X entries are no longer reset by normal saving.
- Internal Drop Settings structures were synchronized between client modules.
- The options button has been renamed to Drop Settings.
🐎 Mount & Chantra Shop Potion Fix
- Chantra Shop potions and related Cash buffs are now paused while mounted.
- Their remaining duration is no longer unnecessarily consumed while riding.
- Active buff icons are correctly removed while mounted.
- Paused Cash buffs resume correctly after dismounting.
- Existing ride-pause mechanics remain intact.
💎 Lightning Forge / Ashtal Fix
- Corrected Lightning Forge Chest rewards.
- The outdated Fragment of Ashtal TID 11259 has been replaced with the current TID 20265.
- Related Refinery recipes have also been standardized to TID 20265.
- An outdated duplicate TID 11259 recipe entry was removed.
- Client and server data now use the same current Ashtal variant.
🧪 Battleground & Chaotic Frontier Potions
- Battleground Elemental Potion drops have been replaced with Recovery Potions.
- New distribution:
- Small Recovery Potion – 40%
- Medium Recovery Potion – 40%
- Large Recovery Potion – 20%
- No additional drop roll was introduced, preventing an unintended increase in total potion drops.
- Chaotic Frontier Recovery Potion rates were adjusted accordingly.
🟢 Original Archlord Realm Armor Drops
- Realm Armor drops have been restored to their original Archlord zone progression.
- The shared Realm drop group can no longer select armor belonging to the wrong dimension.
- Realm sets are once again correctly separated between:
- Battleground
- Chaotic Frontier 1
- Chaotic Frontier 2
- Frozen Infinity / Ice
- Teslon Outpost / Lightning
- Evergreen Paradise / Poison
- Normal and True Realm sets remain in their intended dimensions.
- Original item IDs, DropRanks and level ranges remain unchanged.
⚒️ Refinery – Classic Archlord Rework
- Refinery behavior has been brought closer to the original Archlord system.
- Removed the additional global 30% complete failure chance.
- Recipe result tables now determine the actual craft outcome.
- Recipes containing an Archondrite failure result receive a small +5 percentage-point success boost.
- Archondrite is correctly treated as FAIL + Archondrite received for applicable recipes.
- This behavior now applies to all compatible Refinery recipes, not only Unique refining.
🎲 Refinery – Fair Result Distribution
- Fixed uneven result selection for recipes containing multiple successful outcomes.
- Refinery now uses the server RNG instead of the old C rand() selection.
- Different successful result items are distributed fairly.
- Duplicate recipe rows can no longer unfairly favor one result.
- Example for 2× Shuta Ring:
- Brilliant Shuta Ring – approx. 11.67%
- Intelligent Shuta Ring – approx. 11.67%
- Glorious Shuta Ring – approx. 11.67%
- Archondrite Fail – 65%
📦 Refinery – Full Stack Support
- Crafting materials no longer need to be manually split into exact recipe quantities.
- Full stacks can be placed directly into the Refinery.
- Only the quantity actually required by the recipe is consumed.
Example:
50× Archondrite in the stack
Recipe requires 3×
→ 47× Archondrite remain after crafting.
- Exact legacy recipe quantities still have priority.
- Multiple stacks containing the same item ID are handled correctly.
- Non-stackable items such as rings still count as individual items.
- All previously adjusted Refinery success chances remain unchanged.