Rise of Legends – Patch Notes 1.0.251
← All News
PATCH NOTES

Rise of Legends – Patch Notes 1.0.251

🔒 Item Lock & Inventory Added the new Item Lock System. Items can now be locked and unlocked directly from the inventory. Locked items are protected from accidental:NPC selling deletion ground dropping trading Auction/SalesBox transfer Mailbox transfer Item Lock status persists after relogging. Locked items are marked accordingly in their tooltip. Lock / Unlock has been moved to the former Expand Storage position. Expand Storage has been removed from the normal inventory. 💰

🔒 Item Lock & Inventory

  • Added the new Item Lock System.
  • Items can now be locked and unlocked directly from the inventory.
  • Locked items are protected from accidental:
    • NPC selling
    • deletion
    • ground dropping
    • trading
    • Auction/SalesBox transfer
    • Mailbox transfer
  • Item Lock status persists after relogging.
  • Locked items are marked accordingly in their tooltip.
  • Lock / Unlock has been moved to the former Expand Storage position.
  • Expand Storage has been removed from the normal inventory.

💰 Sell All

  • Added a new Sell All feature for NPC shops.
  • Normal sellable inventory items can now be sold at once.
  • Locked items are automatically skipped.
  • Quest items and items without an NPC sell value remain untouched.
  • Fixed an issue where non-stackable weapons and armor were incorrectly ignored by Sell All.

⚙️ Item Drop Settings

  • Further improved and stabilized the new Item Drop Settings System.
  • Individual settings are available for different item categories.
  • Ground item names can be hidden for selected categories.
  • Multiple categories can be selected at the same time.
  • Ground item models can be hidden separately.
  • Custom RGB colors can be configured for ground item names.
  • Added custom Affix text support.
  • Maximum Affix length increased to 30 characters.
  • Saving Drop Settings has been stabilized.
  • Selected categories now remain synchronized after saving.
  • Multi-selection states and selected X entries are no longer reset by normal saving.
  • Internal Drop Settings structures were synchronized between client modules.
  • The options button has been renamed to Drop Settings.

🐎 Mount & Chantra Shop Potion Fix

  • Chantra Shop potions and related Cash buffs are now paused while mounted.
  • Their remaining duration is no longer unnecessarily consumed while riding.
  • Active buff icons are correctly removed while mounted.
  • Paused Cash buffs resume correctly after dismounting.
  • Existing ride-pause mechanics remain intact.

💎 Lightning Forge / Ashtal Fix

  • Corrected Lightning Forge Chest rewards.
  • The outdated Fragment of Ashtal TID 11259 has been replaced with the current TID 20265.
  • Related Refinery recipes have also been standardized to TID 20265.
  • An outdated duplicate TID 11259 recipe entry was removed.
  • Client and server data now use the same current Ashtal variant.

🧪 Battleground & Chaotic Frontier Potions

  • Battleground Elemental Potion drops have been replaced with Recovery Potions.
  • New distribution:
    • Small Recovery Potion – 40%
    • Medium Recovery Potion – 40%
    • Large Recovery Potion – 20%
  • No additional drop roll was introduced, preventing an unintended increase in total potion drops.
  • Chaotic Frontier Recovery Potion rates were adjusted accordingly.

🟢 Original Archlord Realm Armor Drops

  • Realm Armor drops have been restored to their original Archlord zone progression.
  • The shared Realm drop group can no longer select armor belonging to the wrong dimension.
  • Realm sets are once again correctly separated between:
    • Battleground
    • Chaotic Frontier 1
    • Chaotic Frontier 2
    • Frozen Infinity / Ice
    • Teslon Outpost / Lightning
    • Evergreen Paradise / Poison
  • Normal and True Realm sets remain in their intended dimensions.
  • Original item IDs, DropRanks and level ranges remain unchanged.

⚒️ Refinery – Classic Archlord Rework

  • Refinery behavior has been brought closer to the original Archlord system.
  • Removed the additional global 30% complete failure chance.
  • Recipe result tables now determine the actual craft outcome.
  • Recipes containing an Archondrite failure result receive a small +5 percentage-point success boost.
  • Archondrite is correctly treated as FAIL + Archondrite received for applicable recipes.
  • This behavior now applies to all compatible Refinery recipes, not only Unique refining.

🎲 Refinery – Fair Result Distribution

  • Fixed uneven result selection for recipes containing multiple successful outcomes.
  • Refinery now uses the server RNG instead of the old C rand() selection.
  • Different successful result items are distributed fairly.
  • Duplicate recipe rows can no longer unfairly favor one result.
  • Example for 2× Shuta Ring:
    • Brilliant Shuta Ring – approx. 11.67%
    • Intelligent Shuta Ring – approx. 11.67%
    • Glorious Shuta Ring – approx. 11.67%
    • Archondrite Fail – 65%

📦 Refinery – Full Stack Support

  • Crafting materials no longer need to be manually split into exact recipe quantities.
  • Full stacks can be placed directly into the Refinery.
  • Only the quantity actually required by the recipe is consumed.

Example:

50× Archondrite in the stack
Recipe requires 3×
→ 47× Archondrite remain after crafting.

  • Exact legacy recipe quantities still have priority.
  • Multiple stacks containing the same item ID are handled correctly.
  • Non-stackable items such as rings still count as individual items.
  • All previously adjusted Refinery success chances remain unchanged.